Tuesday, March 29, 2005

refactoring and aspect-oriented programming

What is Refactoring?

Refactoring is a disciplined technique for restructuring an existing body of code, altering its internal structure without changing its external behavior. Its heart is a series of small behavior preserving transformations. Each transformation (called a 'refactoring') does little, but a sequence of transformations can produce a significant restructuring. Since each refactoring is small, it's less likely to go wrong. The system is also kept fully working after each small refactoring, reducing the chances that a system can get seriously broken during the restructuring.

AOP is a new technology for separating crosscutting concerns into single units called aspects. An aspect is a modular unit of crosscutting implementation. It encapsulates behaviors that affect multiple classes into reusable modules. With AOP, we start by implementing our project using our OO language (for example, Java), and then we deal separately with crosscutting concerns in our code by implementing aspects. Finally, both the code and aspects are combined into a final executable form using an aspect weaver. As a result, a single aspect can contribute to the implementation of a number of methods, modules, or objects, increasing both reusability and maintainability of the code. Figure 1 explains the weaving process. You should note that the original code doesn't need to know about any functionality the aspect has added; it needs only to be recompiled without the aspect to regain the original functionality.
In that way, AOP complements object-oriented programming, not replacing it, by facilitating another type of modularity that pulls together the widespread implementation of a crosscutting concern into a single unit. These units are termed aspects, hence the name aspect oriented programming.

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